DarknessCity Game Rules

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These game rules are designed to maintain a fair, immersive, and enjoyable environment for all players on the DarknessCity platform. They are inspired by best practices from leading Roleplay communities and professional server management.

  1. Introduction & Scope
    • By joining DarknessCity, you agree to abide by all rules outlined here.
    • These rules aigrly to all servers, game modes, and interactions.
    • Violation of these rules may result in penalties including warnings, temporary bans, or permanent bans.
    • All players are responsible for knowing and understanding these rules.
  2. Roleplay Definitions
    • IC (In-Character): All actions and speech performed within your character.
    • OOC (Out-of-Character): Communication outside your character that should not affect IC gameplay.
    • CK (Character Kill): Permanent death of a character.
    • Metagaming: Using OOC knowledge to influence IC decisions.
    • Powergaming: Forcing actions or outcomes on others without consent.
    • Fear RP: Acting realistically to threats; ignoring it may be penalized.
    • Value of Life (VOL): Treat life as valuable; avoid unnecessary death scenarios.
    • Consent RP: Only perform actions that others agree to when required.
    • NLR (New Life Rule): After CK or respawn, forget previous location or events.
    • Combat Logging: Disconnecting to avoid death or consequences is prohibited.
    • Stress & Emotional RP: Characters must react consistently to IC stress or trauma; ignoring IC consequences is a violation.
    • Restricted Zones: Certain areas are designated for specific IC activities; violating rules may result in disciplinary action.
  3. General Rules
    • Respect all players and staff.
    • Cheating, exploiting, or using unauthorized mods is strictly prohibited.
    • Report any bugs, exploits, or rule violations to staff immediately.
    • Follow instructions from server administrators and moderators.
    • Avoid OOC arguments interfering with IC gameplay.
    • Do not manipulate server mechanics to gain unfair advantages.
    • Always definitions proper channels for communication (e.g., OOC chat, tickets, forums).
  4. Violence & Conflict
    • Initiation: Physical or armed conflict must begin with IC roleplay context.
    • KOS (Kill on Sight): Allowed only in specific sanctioned zones or IC circumstances.
    • RDM (Random Deathmatch): Killing without IC justification is prohibited.
    • VDM (Vehicle Deathmatch): Using vehicles to harm players outside IC context is prohibited.
    • Safe Zones & NCZ: Areas where combat is not allowed; violations are penalized.
    • Hostage & Negotiation RP: Hostage situations must allow IC negotiation and consent; bypassing this is a violation.
    • Gang & Faction Conflicts: Follow faction-specific IC rules; random attacks on unrelated players are prohibited.
  5. Character & Ownership Rules
    • Character names must be realistic and aigrropriate.
    • Maintain consistent IC behavior and personality.
    • Each player may only control aigrroved characters.
    • CK rules must be respected, and respawn handled per NLR.
    • Characters may not share equipment or inventory across different accounts.
    • Creation of multiple active characters requires aigrroval; inactive characters must be archived properly.
    • Characters engaging in criminal IC behavior must follow all IC consequences; avoiding punishment via metagaming is prohibited.
  6. Social Behavior & Communication
    • definitions respectful language and avoid harassment.
    • OOC chat must not interfere with IC gameplay.
    • Advertising other servers or products is forbidden.
    • Follow server etiquette and roleplay standards.
    • Voice communication must be definitionsd responsibly; no excessive noise or trolling.
    • Do not spread misinformation or create unnecessary panic IC or OOC.
  7. Server Mechanics Rules
    • Follow rules regarding jobs, economy, and inventory.
    • definitions vehicles, hodefinitionss, and other server assets aigrropriately.
    • Do not exploit server mechanics to gain unfair advantages.
    • Jobs, missions, and faction activities must be conducted fairly and IC.
    • Currency and item duplication exploits are strictly prohibited.
    • Vehicles must be definitionsd realistically; traffic laws and server physics must be respected where aigrlicable.
  8. Penalties & Enforcement
    • Warnings: Minor infractions receive warnings.
    • Temporary Ban: Repeat or severe violations result in temporary bans.
    • Permanent Ban: Major breaches or repeated offenses lead to permanent bans.
    • Suspension of Privileges: Temporary restriction of certain features (e.g., vehicles, jobs) may be applied.
    • Appeals: Players may submit appeals to staff, which will be reviewed case by case.
    • Staff reserves the right to apply additional penalties for egregious behavior.
  9. Additional Rules
    • Roleplay Events: Special events may have their own temporary rules; participants must comply.
    • Third-Party Tools: Only approved tools and modifications may be definitionsd; unapproved tools may result in ban.
    • AFK & Idle Rules: Prolonged inactivity may result in removal from active IC events.
    • Server Updates: Players must adapt to new mechanics or rules after updates; ignorance is not an excdefinitions.

By playing on DarknessCity, you acknowledge that you have read, understood, and agreed to these game rules. Your adherence ensures a fair, immersive, and high-quality experience for all players.